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From: www.gamesradar.com

From: www.gamesradar.com

Sonya Blade finally feels like a real character in Mortal Kombat X

Added: 25.04.2015 20:17 | 6 views | 0 comments


Gamesradar: "I can't think of any other video game that lets you play as a 40-something mother. Ok, yes, there's The Sims - but no one in that virtual dollhouse comes close to the toughness of Mortal Kombat X's Sonya Blade, who can break people's skulls with a reverse headbutt, chuck grenades, throw her enemy from a handstand, or call in a drone to divebomb her opponents (and that's just her gameplay)."

From: n4g.com

The Sims 4: Get to Work Review - Gaming Nexus

Added: 23.04.2015 5:17 | 13 views | 0 comments


From the review: "The Sims 4 Get to Work does a lot of right things for being its first expansion pack that only stumbles in a few places. The manageable retail businesses and photography skill are great additions to the base game, while the new career venues suffer from repetitive gameplay and frequent load screens. Sims fans shouldn't hesitate in picking up the Get to Work expansion pack as the new gameplay features and added content are well worth the purchase."

From: n4g.com

The Sims 4: Get to Work Review (PC) | Arcade Sushi

Added: 18.04.2015 14:17 | 14 views | 0 comments


AS: One of the hardest things about being an adult is figuring out the ideal work/life balance. You dont want to take your job home with you, but also dont want to miss out on potential opportunities to show off your skills and put yourself in line for advancement. This balance is perfectly encapsulated in the first expansion for The Sims 4, aptly titled "Get to Work." It adds depth to returning career paths from previous games and allows entrepreneurial Sims the ability to own and manage their own retail stores. With so much more, well, work to do, the expansion bolsters a core game that was a bit sparse at launch. At the same time, its hindered by the limitations of The Sims 4, which make it very hard to balance careers, family, and fun.

From: n4g.com

The Sims 4 - Trainer (PATCH 04.13.2015) (PC)

Added: 15.04.2015 15:05 | 73 views | 0 comments


Stuck? Check out the latest hints cheats for this game!

From: www.videogamer.com

Xbox#39;s best Star Wars games (and what Battlefront could steal from them)

Added: 15.04.2015 12:08 | 20 views | 0 comments


C-3PO: Oooooh, we should be seeing the new Star Wars Battlefront announcement at Star Wars Celebration tomorrow, Artoo.

R2-D2: [BLOOP] [BLEEP] [BLEEP]

C-3PO: A list of the best Xbox Star Wars games to mark the occasion, you say? With favourite features that the upcoming Battlefront could nab from each entry? That’s a great idea, Artoo, but I’m not sure where to begin. That said, I do know humans take list articles very, very seriously, so best put some thought into it. What a strange race, indeed.

R2-D2: [BLEEP] [BLOOP] [BLEEP]

C-3PO: They said what about me in the comments? Well, I didn’t say it was a definitive list, it is just my opinion after all.

R2-D2: [WHISTLES] [BLEEP]

C-3PO: Don’t call me a mindless video games journalist, you overweight blob of grease!

R2-D2:

C-3PO: Great, the silent treatment. Here’s the sodding list anyway.

Ah, lightsabers. There’s nothing quite as entertaining as lightsabers: going head-on with Stormtroopers, deflecting bullets with timely swooshes and swings, and dancing past bodies in a blaze of hot, neon fury. Bliss. The first Xbox Star Wars game to find its stride, Outcast starts out slow, sans lightsabers, but gradually builds your character into a near indestructible, sourdough veteran fit to dispatch full armies at a time. Its successors would expand on almost all areas of its combat - such as fluent switching between first-person gun-toting and third-person sabering - but Outcast gave them a formidable platform to build from.

Battlefront should borrow: Making you wait for the coveted lightsaber.
It seems fitting that Republic Commando is based on the Clone Wars, given that it bears a striking resemblance to FPS stalwarts Halo and Metroid Prime. Pulling the redeeming features from two classics whilst tossing some Star Wars narrative into the mix clearly ain’t a bad thing, though, and Republic Commando has the review scores to prove it. Not only did it boast superbly executed level structure for its time, Republic Commando’s soundtrack sounded just as good on console as it did on the silver screen.

Battlefront should borrow: Music to make your ears pop.
Like the name suggests, The Force Unleashed is about the cool stuff Jedis do. Expect saber combos and telekinesis galore as you take the reins of Darth Vader’s awfully named secret apprentice, Starkiller. TFU includes love, loss, rolling storylines, spectacular cut scenes and lots of bits where a man tries quite hard to sound like James Earl Jones, with the Ultimate Edition doubling as a collector’s pack with DLC bundled alongside new maps. What’s more, new levels offer a completely new ending to the original story. Oh! And although, as Yoda so wisely said, "wars not make one great", a shiny collector’s box probably does. Sweet.

Battlefront should borrow: Cool metaphysical Jedi power stuff.
If Jedi Outcast taught us nothing else, it’s to hate Stormtroopers. Which poses a bit of an issue as Battlefront makes you just that - a Stormtrooper. Awkward. That said, doing so makes for some pretty mindless - but more than entertaining - shooty bang play. This is less hero saving the world, and more "die! die! die!", but by placing you in the boots of the villain, Battlefront gets to relax, as its onus lies squarely on combat, and not an over-elaborate retelling of a story. Battlefront II also makes heroes playable characters, meaning you can play as Obi-Wan - enough said.

Battlefront should borrow: Well, you know, the game's entire outlook and structure.
Marrying one of the most successful movie licenses with one of the most successful toy companies in our galaxy was a pretty good idea, eh? Eschewing Star Wars’ more serious-leaning narrative, the Lego Star Wars series takes the film’s best known scenes and transforms them into charming set pieces, accentuated by adorable visuals. The Complete Saga combines both Lego Star Wars: The Video Game and its sequel Lego Star Wars II: The Original Trilogy. What’s more, co-op is a blast and a host of unlockable items keeps achievement hunters happy.

Battlefront should borrow: Like the (good) movies, the sense not to take itself too seriously.
Did I mention there’s nothing quite as entertaining as lightsabers? I think I did, which is why Kinect Star Wars might be one of the most overlooked Star Wars games on Xbox. Okay, bear with me. Although KSW follows a distinctly different tone to its siblings, there’s something quite magical about prancing around your living room, pinballing off the coffee table and the sofa and the lamp as you figuratively wrestle with a powerful laser-powered weapon. The dancing segment of Kinect Star Wars, on the other hand? Well, the less said about that the better.

Battlefront should borrow: A serious, non-gimmick attempt at Kinect support.
Building on the foundations laid by Jedi Outcast, Jedi Academy starts you off with a lightsaber - an immediate indication that this game plans to make you work. And that it does, utilising a remarkably deep combat system which eventually behooves players to master dual and/or double-ended saber-work. Just when you thought Outcast had the lightsaber thing sorted, Jedi Academy steps up and blows it out the water. If this game must be remembered for one single redeeming feature: let it be landing fatal Stormtrooper blows by virtue of wall-runs. They’re bloody awesome.

Battlefront should borrow: Wall-runs. Seriously, they’re bloody awesome.
If you’re going to tackle a Star Wars prequel you best make it good. Oh, hang on. Luckily enough, Knights of the Old Republic hits the spot with its take on the series set thousands of years before the lore of the films. With Bioware at the helm, and without the convoluted movie plot getting in the way, KotOR strikes an almost perfect balance between familiarity and the introduction of new ideas. As an RPG, KotOR is able to delve much deeper than other Star Wars games, prompting more sophisticated characters, storylines and relationships.

Battlefront should borrow: A desire to think outside the box.
How do you follow up a game crafted by a developer renowned for its complex and caring stories? Get Obsidian to make the sequel. The sun had barely set on the Sith (assuming you chose the light-side in the original KotOR, because otherwise you’re a bastard) before the organisation was back for more. The first KotOR may have deviated from the beaten Star Wars path, but The Sith Lords is an excursion into uncharted territory, telling a far darker tale with nuance and distinction, making the universe feel like it’s unravelling right until the game’s end.

Battlefront should borrow: Intriguing, multi-faceted characters, and a sense of true darkness.
Gaming#39;s weird, mysterious fictional languages, explained and translated

Added: 13.04.2015 15:08 | 34 views | 0 comments


Few things are as likely to annihilate your sense of immersion as a big cheesy accent showing up somewhere it isn't welcome. A shrill Californian squawk might serve in the GTA series, but in the grubby, Game of Thrones-alike fantasy genre - not so much... Immersion is a precious thing, difficult to build, yet all too easy to tear down. Thankfully, video games as a medium appear to be getting better and better at this sort of delicate world-building, creating believable, atmospheric environments brimming with vibrant characters and rich traditions.

One sure-fire method of raising any game's level of immersion is to create its very own language. Some are simple, swapping out a letter here or adding an alien slur there, while others boast fully functioning fictional dictionaries. This list takes a good long look at 12 of these fantastical tongues, from the silly to the downright strange. Enjoy.

Boasting more colourful language than an irate sailor, The Legend of Zelda series represents a veritable linguist's playground. That's because the franchise plays host to a good half-dozen different tongues, each of which pertains to a distinct era or species. Hylian represents the dominant lingo, having transitioned from a simple 'logographic' alphabet - wherein a symbol (or 'logo') stands for each word - into several further forms. The series' time-twisting hijinks make any concrete analysis of their relationship difficult, with subsequent entries only serving to deepen the confusion.

For example, both Ocarina and Majora's Mask employ what is known as the 'Old Hylian' lingo, while Wind Waker advances the timeline to include a more 'contemporary' take i.e. 'Modern Hylian'. It's said that native speakers of one cannot understand the other, though both are loosely based around the same real life alphabet - that being the Japanese 'katakana' or 'kana', a 'syllabic' form in which individual characters represent syllables, rather than letters, e.g. 'pa' rather than 'p' and 'a'. So far, so strange, though not nearly as odd as the decision to switch to a Latin basis for Twilight Princess, a game in which Hylian reads more like a fancy English font. Oh, and the characters who actually speak Hylian? None of their witterings can actually be translated. They may very well be speaking gibberish. Confusing, isn’t it?

Ever wanted to know your name in Hylian? Maybe you fancy writing a few foul-mouthed codes to your friends? Check out .

Dovahzul or 'Dragon-speak' is the unofficial name given to the language of the Dragons, comprising a 34-character alphabet, including both syllables and individual letters. As the foremost speakers of the tongue (select humanoids can also utter it), Dragons developed their alphabet through a series of runic markings, scratched directly into the rock with their claws. As such, most 'letters' appear to include some combination of scrapes and dots, the latter of which are formed by the thumb or 'dewclaw' of each beast.

In addition, certain combinations of these words are known to elicit powerful magical effects named 'shouts' or 'thu'ums',and are essentially the Dovahzul equivalent of a verbalized spell. Interestingly, Dovah lacks any proper punctuation, though being able to scream peeps off the side of a mountain is likely punctuation enough. If you'd like to know how to 'Thu'um, shake, shake, shake the room' or are simply planning on spicing up your next baby's birth certificate, check out this exhaustive beginner's guide, .

It seems as though Simlish has been around for an absolute age - so much so that you'd expect a good number of people to be speaking it for realsies, ala Klingon or Game of Thrones' Dothraki. Sadly for fans of fictional - and therefore largely useless - lexicons Simlish has never been properly transcribed. That's because it's essentially gibberish, made up on the fly by its suite of voice actors and with a minimum of input from the folks back at Maxis. Despite not operating on any kind of internal logic, certain phrases have been retained over time, though they're largely given meaning through context - i.e. an avatar's current predicament and/or frantic gesturing - rather than some legitimate basis in linguistics.

Interestingly, Simlish was originally going to involve Native American elements, though the studio eventually abandoned that plan in order to shoot for a greater sense of depth - after all, the game could only handle so many words - while constant repetition and simple translations might have ruined that aura. Yet despite its status as a nonsense tongue, fans of the series remain singularly committed to piecing together a working alphabet, using throwaway letters scattered throughout the series as reference. Sadly, all their efforts eventually came to naught when The Sims 4 introduced a whole new alphabet, one that remains riddled with inconsistencies. Curse you, language!

Compared to many of the entries on this list, not much is really known about Panzerese as a language. As the brainchild of one Yukio Futatsugi, project developer and ardent linguist, it contains trace elements of everything from Russian to classical Greek and even Latin, though oddly enough no apparent German (Panzer itself comes from the German word for 'armoured cart' or 'tank', while the game's sequel bares the German number 'Zwei').

For all of the series' popularity, it remains unclear whether Futatsugi developed an entire alphabet for his language, though given the man's fondness for Wings of Honneamise - an anime movie that utilises its own fictional lingo - some sort of basic consistency, perhaps in the form of scrapbook dictionary, is likely.

When developing a fresh new language to appear in your video game - particularly one that you intend to implement sans-subtitles - then it's important to remember to keep things simple. Maybe not captain of the football team simple, but simple nonetheless. Perhaps the fastest path to achieving this end is to employ what’s known as a 'substitution cipher' - a simple 'swap this for this' deal, usually with all of the vowels and consonants kept together, otherwise it all starts to sound like Klingons at an orgy.

Final Fantasy X's Al Bhed dialect is one of the better-known examples of this technique cropping up in gaming, with player character Tidus effectively learning the lingo as the game goes on. The odd thing about Al Bhed as a language - y'know aside from all of native speakers looking like Prodigy members - is that it's letters looks like an overly stylized Latin alphabet, which would be fine and all, if not for the fact that it's a substitution cipher. A ought to look like Y, L like an M etc. Fancy making a head start on this year's tax return, but don't want to give those mean-eyed bean counters an easy ride? Why not write it in Al Bhed?! Go ahead!

...

Where the gibberish of the Sims serves to add a spark of personality to an otherwise vacant cast of characters, the unnamed language of Brothers: A Tale of Two Sons has to achieve a much larger feat. That is, to communicate a wide spectrum of emotions, from the highest highs to the lowest lows. And no, drowning one of your ungrateful Sims doesn't count.

The titular siblings embark on quite the adventure, one in which neither English nor relative silence would suffice. The eventual compromise is a gibberish text, inspired by game director Josef Fares' Lebanese heritage, so while the words themselves may be nonsensical, much of the pronunciation is rooted in authentic linguistic roots.

Developed by the awesomely named Wolf Wikeley - a linguistics expert based in Alberta, Canada, just a stone's throw away from BioWare HQ) - Tho Fan represents the language of choice for much of Jade Empire's powerful aristocracy. Originally envisaged as a mere servant's tongue, Wikeley's words were later repurposed, their courteous and deferential tone now standing for the effete mannerisms of the ruling class. Though designed to sound distinctly Far-Eastern - certain pronunciations reflect both Chinese and Japanese speech - Tho Fan remains largely separate from these real world tongues, establishing its unusual cadence through the atypical use of tenses.

Boasting an extensive 2,500 word vocabulary, Tho Fan represents one of the more fleshed out examples on this list, with Wikeley's good work later rewarded with the opportunity to design four more languages in Dragon Age: Origins. Sadly, it appears that no Tho Fan alphabet or translation guide has ever been released.

Technically speaking, Nier's Ancient Language doesn't really deserve a place on this list. That's because it's been borrowed (largely), from a little known language created way back in the 16th Century. Known as the 'Celestial' or 'Angelic' alphabet, this unusual lexis was put together by one Heinrich Cornelius Agrippa. It's intended use: to communicate with the angels. Yes, that's right, angels. I guess old Heinrich really needed to get 'a grippa'… right… guys?

A mishmash of Hebrew and Greek influences, Celestial text appears throughout the world of Nier, oftentimes in conjunction with the use of magic. However, the tongue is never actually spoken, or at least not as it 'ought' to be. The game's soundtrack, for example, includes many alien languages, though none with any discernible linguistic logic. Simply speaking, they're all babble, put together at the request of the game's developer by vocalist Rebecca Evans. Here, .

Dino, also known as Saurian, is the primary language of the people of Sauria. Like Al Bhed, it operates on a simple 'like for like' basis, switching out vowels with vowels, consonants for consonants and so on. However, there are one or two minor caveats to be considered, including the continued use of 'M' as 'M', and the translated letter 'X' now becoming silent. Also, (and for no particular reason), proper nouns - i.e. those naming a specific person, place or thing, such as a character's name - continue to be spoken in English, or Galactic Standard, as it's known in the series.

Fancy formulating a few Nintendo-approved slurs? Maybe your current will and testament is a little too easy to alter? Whatever the case, be sure to check out this .

Pronounced 'dunny', this complex language belongs to a people of the same name, a race of powerful wordsmiths able to imagine new lands into being. They represent a distant cousin of humanity, and are capable of living upwards of 300 years each. Their language appears everywhere throughout the world of Myst, forming the foundation of many of the game's puzzles. The D'ni alphabet is composed of 35 phonetic sounds, each of which is represented by a unique fictional letter and box-shaped numeral.

Need to know your name in D'ni? Too bad it's a prickly little language, but you can still translate the odd word or two thanks to .

Designed by Team Ico member Kei Kuwabara, Yorda's language utilises 26 runic symbols, each with a corresponding letter in the Western Latin alphabet. Each symbol takes the form of a simplistic doodle, representing a creature, feature or action that starts with the same letter in English. For example, the symbol for 'A' bears the picture of an ant, while 'H' displays a stick figure in hiding. In the case of the letter 'I', the rule is bent in a phonetic direction, including as it does the picture of an eye.

Translating Yorda's tongue requires the player to marry each symbol to the corresponding English letter, before flipping that around to translate again into Japanese Romaji (a simpler, Latinized version of the Japanese alphabet). Simple, right?

Though the Covenant faction is made up of several different species, the Sangheilis' status as its warrior elite - mankind's word for the genus - has ensured that their language achieved dominant status. Those races that display difficulty in speaking the tongue are fitted with personal translation devices. The language appears to place proper nouns - representing the subject of a pronouncement - at the start of each sentence, so "How's it hanging Chief?" becomes "Chief, how's it hanging?" and so on. The Sangheili appear equally capable of transcribing their tongue in both Forerunner text and the more angular, Covenant scripts.

The Sims 4: 'Get to Work' review (PC): First expansion is business as usual | Digital Spy

Added: 11.04.2015 22:17 | 8 views | 0 comments


DS: Last year's The Sims 4 failed to set the world alight, but the series' long-running penchant for expansion packs has given the latest instalment a shot at redemption. 'Get to Work' is no doubt the first of many add-ons for the life simulation title, and the introduction of fully-fledged careers sets the game off on a path towards potential.

From: n4g.com

A hard days work: The Sims 4: Get to Work review | Gaming Trend

Added: 11.04.2015 21:17 | 8 views | 0 comments


GT: The Sims 4 suffered a lackluster launch and was not the game Sim-fanatics were craving. Though patches have added and improved the game vastly since launch, the inevitable expansions are what build on the Sims games and keep gamers coming back. Get to Work, the first expansion for Sims 4, does just that and could be the beginning to making the Sims 4 the best game in the series.

From: n4g.com

Vote Now: The Justice League vs. The Sith Lords

Added: 07.04.2015 23:26 | 4 views | 0 comments


It's the Super Team Tournament 64 grand finale! Cast your final vote now to determine the greatest fictional team of all time.

From: www.ign.com


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